Extreme 3D Challenge

July 13-14

Registration 8 a.m. to 2 p.m.

   Entry Fee:                                   Classes: 

Adult $20.00                              Extreme, Open, Trad

  Youth-Cubs $10.00                   Open, Barebow

        Course will consist of 40 marked 3D targets that will challenge shooters to adjust for distances, angles and natural obstacles

Location: South of Norfolk NE on U.S. Hwy 81. Turn West at North Airport RD (Coca-Cola building) go ¼ mile then turn South at the Norfolk Archery Club sign (west side of National Guard Armory) and follow the trail. The range is on the NW corner of the Norfolk Airport.

Concessions available

For more Information Contact

Jason Mock         (402)750-4652

norfolkarchery@yahoo.com

 Extreme 3D Challenge RULES

III. TARGETS AND SCORING AREAS

A. Targets

1. Targets shall be set at marked distances. Classes will shoot the following stakes:

a. White Stake: Cub, Barebow, 30 yard Max.

b. Yellow Stake: Youth, Traditional. 40 yard Max.

c. Blue Stake: Open 50 yard Max.

d. Blue Stake: Extreme 60 yard Max.

B. Scoring Areas:

1. An “11” ring consisting of a circle centered within the 10 ring. The circle size should                                               be approximately twenty five percent (25%) of the size of the 10 ring.

2. A 10 ring consisting of a circle inside the vital area.

3. A vital area (8-ring) that roughly approximates the heart, lung, and liver area of the appropriate animal.

4. Any other place in the body will score a 5 ( cub class only)

IV. SHOOTING RULES AND ETIQUETTE

A. Shooting Etiquette

1. Shooting groups shall not consist solely of friends and relatives. Such groups shall be “busted” by including at least one outsider who will keep score, whenever possible. A group of friends and or relatives must be aware that good sportsmanship requires an additional competitor/scorekeeper be added

To their group. The archers in a group of friends and or relatives are required to make range officials aware of this situation. Failing to do so is unsportsmanlike conduct.

2. In a group that contains archers shooting from different stakes, the archers shooting from the farther stakes must shoot first. No archer (or spectator) shall approach a target prior to the entire group shooting.

3. When shooting, the archer must touch the appropriate stake with some part of his or her body. At times, stakes are set to challenge the archer with various shooting positions. Alterations to the ground around the shooting stake, using any tools or leveling aids, natural or otherwise, is not permitted. After

Shooting, the shooter should immediately clear the stake for the next shooter. Using binoculars from the shooting stake after the shot is prohibited.

B. Scoring

1. Scorecards

A. two score cards must be completed for each archer.

B. Scorecards must be split between two scorekeepers so that each scorekeeper has one card for each archer. Both scorekeepers must agree on a score, compare and punch or mark the scorecards before the arrows are pulled from the target.

c. Arrows pulled early will receive a zero. Repeated violations of this rule will result in the offending archer being disqualified.

d. If the two scorekeepers for a group mistakenly record different scores, the inconsistent scores must be corrected as agreed upon by the majority of the group. The error must be circled and initialed by both scorekeepers and the correct score punched or otherwise clearly marked. If agreement by the majority of the group is not possible, the shooter will receive the lower of the two scores.

e. Score cards must be legible, complete, and signed by the archer to be accepted. No scorecard may be changed by a competitor or scorekeeper after submitting it to a range official.

f. Scorecards will be collected at the end of each course. Each group’s scorecards must be turned in together by the entire group.

g. Archers shall be responsible for their own scorecards. It is up to each archer to ensure that his or her scorecard meets the above requirements. Duplicate cards will not be issued to replace lost or damaged cards, except in unusual circumstances approved by the host in their sole discretion.

h. Any attempt by an archer to knowingly falsify a score, or knowingly allow another to falsify his or her score, shall result in a disqualification of that archer for the shooting event

2. Scoring Arrows

a. Scores will be tabulated as follows:

I. 11 points: 11 ring or “X” ring centered inside the 10 ring

II. 10 points: 10 ring or heart

III. 8 points: Vital

IV. 0 points: Body

V. 0 points: Miss or arrow not touching body color.

b. If more than one scoring area is visible on a target, the host organization event shall note which area shall be used at the shooting stake. In the event that such a target is not posted, either scoring area can be used.

c. An arrow touching the line of a greater scoring area shall be given the higher score.

d. Arrows must stick in the target in order to receive a score other than a zero with the exception of a pass-through, robin hood, or bounce-back as set out in Paragraphs (e) (f), and (g) below.

e. An arrow that passes through a target may be scored if witnessed and agreed upon by the majority of archers in the group. A pass-through is an arrow passing completely through the target with material 360 degrees around the arrow, leaving a separate entrance and exit hole. If the pass-through was witnessed by a member of the group other than the shooter, and the group cannot agree, the archer may

Re-shoot the target before the group advances to score the target.

f. All whole arrows, or partial arrows that are sticking in the target shall be scored where they penetrate the target. An arrow embedded into the nock end of an arrow embedded in the target shall be scored the same as the arrow embedded into the target. An arrow that hits another arrow—with the arrow being struck showing visible damage—that does not stick in the target shall be given the score of the arrow that was struck. The majority of the group must agree that 1) a particular arrow was struck, and 2) that striking the arrow prevented the arrow from sticking in the target, or the arrow shall be scored as a miss.

g. A bounce-back is an arrow that squarely strikes the target and bounces back toward the shooter. An arrow that glances off the target is not considered a bounce-back. A bounce-back may be scored if the score can be agreed upon by the majority of archers in the group. If a member of the group other than the archer witnesses the bounce-back and the group cannot agree, the archer may re-shoot the target before the group advances to score the target.

h. An arrow released or dropped accidentally will be scored a zero unless the archer is able to retrieve it while touching the stake

I. Any arrow intentionally shot into the ground or any object other than the target shall be

Considered an act of unsportsmanlike conduct and the arrow scored a zero.

C. Binoculars and Rangefinders

1. Hand-held binoculars are allowed without magnification limitations. Rangefinders are allowed.

2. Binoculars shall not be used at the stake after the shot has been taken. Archers may utilize binoculars additionally to view the target while waiting their turn at the shooting stake or from an on deck area behind a group that is in the process of shooting a target.

D. Equipment Failures and Leaving the Course

1. Once an archer begins a shooting course, he or she must finish with his or her group unless given permission to leave by a range official, or in the event of equipment failure his or her shooting group. Any archer or group that leaves a range without the authorization of a range official will not be allowed to continue.

2. When possible, in the case of inclement weather, a siren or other warning system shall be implemented, indicating that a potential emergency exists and all shooting and practice ranges are immediately closed. When this warning has been sounded, all shooting activity must cease, and everyone should seek appropriate shelter. Archers shall use the utmost caution to ensure the safety of all persons involved. Archers may only resume shooting activity after being instructed the host organization, or other range officials on the proper manner to re-enter the competition ranges once the emergency has passed and the ranges have been re-opened. Due to the severe risk to one’s self or other shooters and/or range personnel in a potential emergency situation, any attempt to circumvent these safety warnings and continue shooting will be viewed as unsportsmanlike conduct and will be grounds for immediate disqualification.

3. Once an archer begins a shooting course, he or she may not exchange equipment unless there is an equipment failure as set out below.

4. Equipment failures must be visible and agreed upon by the majority of the group. The procedure for dealing with equipment failures shall be as follows:

a. The scorekeepers for the group shall write “equipment failure” on the scorecard of the archer with the equipment failure and initial the scorecard.

b. The scorekeepers will tabulate the archer’s score to that point and initial the cards appropriately.

c. The archer with the equipment failure shall then cautiously proceed forward through the course and immediately notify a range official.

d. If three or more archers remain in the group, they may continue shooting. If two or fewer remain, they must join the following group (so long as it does not result in a group of six or more) or step aside and wait for range official before proceeding. If range officials are not readily available, then the group should proceed through the range to the check station.

e. The archer will be given a time by a range official within which the repair must be completed.

f. A range official will hold the archer’s scorecards until the repair is completed and the archer is escorted back onto the course by a range official.

g. Any archer leaving the range without following the guidelines as set out in section (D) of this rule may be disqualified.

E. Tie Scores, Unsportsmanlike Conduct, and Misc.

1. 11s will be used to break ties. The archer with the most 11s will be the winner. However, if two or more archers still finish with identical scores, the host club may declare a shoot-off. A shoot-off will consist of a 3-D animal set at a known distance, within the limits of the relevant class, and an “X” shall be placed in the center of the highest-scoring area. The archer whose arrow is the closest to the

“X” will be declared the winner. If only one archer is present at the shoot-off, he or she will be declared the winner.

2. No alcoholic beverages may be carried or consumed on any shooting course, range, or practice area by anyone during shooting hours. If in the opinion of a range official, an archer who is under the influence of alcohol attempts to enter a course, range, or practice area, the archer will not be allowed to shoot and will be suspended from that competition

3. Spectators shall not distract, interfere with, or assist archers while on the shooting course or range.

4. Unsportsmanlike conduct will not be tolerated. Any action considered unsportsmanlike by the host club will be grounds for disqualification and/or suspension from membership. Examples of unsportsmanlike conduct include, but are not limited to, the following.

a. Using a cell phone on the shooting range. Cell phones are only to be used when the group decides there is an emergency requiring such use. Upon entering a range, all cell phones are to be switched off.

b. Disobeying or disregarding the orders of a range official or shoot official.

V. Shooting Classes:

1. Extreme

a. Arrow must weight at minimum 5 grains per pound of draw weight

2. Open

a. Arrow must weight at minimum 5 grains per pound of draw weight

3. Youth,

a. 13 to 17 years old

4. Cub

a. 12 years and younger

5. Traditional

a. A recurve or longbow shot with fingers directly contacting the bowstring using a glove, finger tab, or bare fingers. No sighting device of any kind may be used. A rest and plunger are all that may reside within the sight window of the bow. A clicker is allowed but must not be mounted in the sight window of the riser.

6. Barebow

a. any bow shoot with fingers and no sight

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